Music Composition and SFX Production

I compose, produce, mix, and master music for video games and other digital media!  All of the sounds on this page have been created/produced completely by me.  Watch and listen to my portfolio video below, which contains Shutterstock videos of fake video games.    If you would like to commission me to create music or sound design for your projects please contact me here!

This is the game Hatchlings.  The music is my track Dreams of Stars that can also be heard in my Composition Samples playlist below.  All of the tracks in except that Altum Demo can be licensed for your media if you feel they would add to the user's experience!

 

 

This is a playlist from the upcoming game "Monster Hero". The Forest Theme is "horizontally adaptive".  This is a term for when there are two arrangements of the same composition that signal  different gameplay states such at combat and exploration. 

This is a playlist from the upcoming game Pixel Mage Quest.  It has a medieval flavor to it and was a lot of fun to create!

This was my submission for the REC Change video game scoring competition. I did not place, but had a lot of fun making it. I composed, recorded, mixed, and mastered all the music and sound effects.  It is a mobile game, so I made sure it was mono compatible and mastered to -18LUFS, which is considered by many to be standard for mobile games.

 

Game Developer: RCK Games Website: www.rckgames.com

The next video is a track I composed and performed that I think would fit well in the JRPG I Am Setsuna.  

This is the Composition Samples playlist.  It contains various examples of my compositional output

Here's a video that features some of my vertically adaptive music.  If you would like to hear more, head to my Youtube Channel.  I feature most of my works in progress there!

This is a track I created to demonstrate my sound design skills.  It tells a story of a character's decent into a monster inhabited cave.  All sounds were recorded and/or designed by me.

These are a few sound effect examples that I have recorded or designed.